yracing.weapon.rotate_all package

Submodules

yracing.weapon.rotate_all.ai module

class yracing.weapon.rotate_all.ai.RotateAllAi(mediator, car)[source]

Bases: yracing.weapon.weapon.ai.WeaponAi

fire_times = (3, 15)
update()[source]

yracing.weapon.rotate_all.logic module

class yracing.weapon.rotate_all.logic.RotateAllLogic(mediator, car, cars, wpn_id)[source]

Bases: yracing.weapon.weapon.logic.WeaponLogic

fire(sfx)[source]

yracing.weapon.rotate_all.rotate_all module

class yracing.weapon.rotate_all.rotate_all.RotateAll(car, path, cars, part_path, wpn_id, players)[source]

Bases: yracing.weapon.weapon.weapon.Weapon

ai_cls

alias of yracing.weapon.rotate_all.ai.RotateAllAi

audio_cls

alias of RotateAllAudio

logic_cls

alias of yracing.weapon.rotate_all.logic.RotateAllLogic

class yracing.weapon.rotate_all.rotate_all.RotateAllAudio(mediator)[source]

Bases: yracing.weapon.weapon.audio.WeaponAudio

sfx = 'assets/sfx/rotate_all_fire.ogg'

Module contents